AI Insights · Timothy · July 2023
Top 5 Casual Games on Android in Croatia Q2 2023
Discover the performance of the top 5 casual games on the Android platform in Croatia during Q2 2023, with insights on downloads, revenue, and active users.
In the second quarter of 2023, the casual gaming scene on the Android platform in Croatia saw notable performances from the top five games. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends for each of these popular games.
Coin Master from Moon Active experienced fluctuations in its weekly revenue, peaking at approximately $9.2K in early May. Weekly downloads hovered around 1.7K, with a slight dip to 1.3K in late May. The game maintained a fairly stable active user base, ranging from 13.8K to 15.4K throughout the quarter.
Match Masters - PvP Match 3 by Candivore showed a steady increase in weekly revenue, reaching about $6.4K at the end of June. Downloads saw a decline, dropping from around 2.1K in early April to 933 in mid-June, before rebounding to 1.5K in the final week of the quarter. The game’s active users peaked at 21.2K in early April, with a rise again to 20.6K by the end of June.
King's Candy Crush Saga maintained consistent revenue, peaking at about $5K in late June. Downloads saw a significant drop from 2K in early April to around 700 in mid-June, stabilizing at 801 by the end of the quarter. The game’s active users declined from 33.6K in late March to 25.1K by the end of June.
Gardenscapes from Playrix saw its weekly revenue peak at around $4.5K in late June. Downloads experienced a downward trend, starting at 2.8K in early April and ending at 1K in late June. The game’s active users fluctuated, peaking at 18.2K in mid-April and concluding the quarter at 15.5K.
Another title from Playrix, Fishdom, had its weekly revenue peak at approximately $3.2K in early May. Downloads varied, starting at 2.3K in early April, dipping to 1.2K in early June, and ending at 1.9K in late June. The active user count remained relatively stable, peaking at 18.6K in mid-June and ending the quarter at 17.7K.
These insights highlight the dynamic nature of the casual gaming market in Croatia. For more detailed analytics and insights, visit Sensor Tower.